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Old Apr 27, 2007, 03:37 AM // 03:37   #1
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Default Tombs UW MM build?

Hiya, I realize this is probably old skool, but does any one know the MM build for the Tombs of Primeval Kings UW farming, or is it something just in general? Thanks
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Old Apr 27, 2007, 06:14 AM // 06:14   #2
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http://gw.gamewikis.org/wiki/Build:N/Mo_Minion_Master

Wiki is usually your friend.
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Old Apr 27, 2007, 06:18 AM // 06:18   #3
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Depends on what skills you have access to. Nothing it really required in a minion master build.

Here is a suggestion:
1. Flesh Golem
2. Shambling Horror
3. Vampiric Horror
4. (optional)
5. Blood Of the Master
6. Signet of Lost Souls
7. Heal Area
8. Rebirth/Res

Some people like to have some fiends, others prefer an all horror type of setup.

You don't really want to run any enchants due to the enchant stripping mesmers.

Some people like taking a direct damage spell in the optional slot to help defend yourself if you get attacked. Others prefer to take a spell such as death nova to cast on minions or pets.
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Old Apr 27, 2007, 06:40 AM // 06:40   #4
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alot of the pugs that i've mm'd for in the tomb brought alot of pets so i could have bodies early and often, so i just brought my standard pet mm build that i posted in my OoU thread.

http://www.guildwarsguru.com/forum/s...php?t=10147129
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Old Apr 27, 2007, 03:35 PM // 15:35   #5
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in Tombs the main thing you want to do is create a wall to keep creatures away from the B/Ps
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Old Apr 27, 2007, 05:56 PM // 17:56   #6
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Alright, I've been using Golem all this time, and it looks like OoU might be a better alternative after all...Thanks for your input!
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Old May 02, 2007, 06:42 PM // 18:42   #7
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In the case of Tombs, I think that the Flesh Golem is far overrated. Yes, he is big and scary and hits one target for a decent amount of damage... but Tombs B/P groups have always been about spreading the damage out onto as many simultaneous targets as the game mechanics will allow. I think OoU just furthers that concept, involving the Minion Master moreso in damage than the role had originally been expected to be.

It's a good thing, change.
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Old May 12, 2007, 05:00 PM // 17:00   #8
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Before the nerf this worked liek a dream for Tomb of the Primevil King.

Animate Flesh Golem
Animate Bone fiend (too expensive now) Use Animate Vampiric Horror instead
Animate Animate Bone Horror
Animate Bone Minions
Blood of the Master
Dark Bond
Heal Area
Rebirth or any reanimating skill you want

Before the Nerf animate bone minions + a high Soul Reaping level meant you and the Order necromancer had all the energy you needed.

Heal area is another means of healing minions along with your self and your allies, also making you less dependant on the monk. Dark Bond makes you alot harder to kill so you can take more risks in order to use corpses. Flesh Golem is just a better bigger meat shield which buys your team time to kill more enemies, to give you mroe corpses to use. Rebirth is extremely useful in tombs as it is not uncommon for their to be only one person left to res everyone else.

Basically the build meant you could pretty much in major fights have 10 minions the whole time and you are not too vulnerable to being killed because there is nothing worse than an MMs minions turning on the rest of the team.

What works well with this is bortaks bone staff or if you cant afford that you can get a combo between two cestas which you can get off collectors in the crystal desert which work almost as well.

P.S I have not tried this build since the nerf so I dont know whether it works anymore. If you try it out please tell how well it does.
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